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1. Tips for active scanners? - in Rookie Training Grounds [original thread]
You can use them for a broader exploratory sweep, pick people up over a wide area. It detects on the fly rather than at the end of the scan, where you're pointed as it finishes is merely what determines who gets flagged post-scan. This means you ...
- by Poplo Furuya - at 2013.08.03 02:03:00
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2. Cheap, effective fits - in Rookie Training Grounds [original thread]
Telleth wrote: I've switched to this for my Isk grinding/general pub matches: MLT heavy suit MLT shield extender MLT armor plates Std forge gun MLT SMG AV/AP/or Flux Nades Runs about 3k a pop, usually bring in 200k Isk a skirmish, generally p...
- by Poplo Furuya - at 2013.07.29 18:39:00
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3. Question: Minmitar Assault Loadout? - in Rookie Training Grounds [original thread]
A few questions regarding the Min Assault's Sidearm bonus and Scrambler Pistols: Firstly, with level V in pistols, will the bonus be (6*1.25)+5 or will it be(6+5)*1.25, which is applied first, the Scrambler Operation bonus or the Assault bonus? ...
- by Poplo Furuya - at 2013.07.22 15:23:00
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4. Do they pay for orbital strikes? - in Rookie Training Grounds [original thread]
No ISK cost. All that the Dread Cannon needs in order to fire is the harvested souls of your enemies.
- by Poplo Furuya - at 2013.07.22 15:13:00
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5. ISK per match calculation? - in Rookie Training Grounds [original thread]
How it works is mostly speculation. Think it comes down to a flat rate based on time with bonus ISK of around 3% of the enemy team's ISK losses. Whether installations have a 'cost' which adds to this pool is anyone's guess. After that is all sum...
- by Poplo Furuya - at 2013.07.14 05:41:00
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6. Minmitar Assault Fitting - in Rookie Training Grounds [original thread]
Alucard Fang wrote: I never cared to move fast. I want to stay alive for long periods of time, move around like scouts, I don't care. Besides I was pretty sure they have a hacking bonus, not a speed bonus. Only the Minmatar Logi gets a role b...
- by Poplo Furuya - at 2013.07.06 19:06:00
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7. How do I kick other player out of my vehicle? - in Rookie Training Grounds [original thread]
Just put on Trout Mask Replica or whatever music you typically use to make people clear out.
- by Poplo Furuya - at 2013.06.29 21:01:00
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8. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
CaveCav wrote: Quick question, being Caldari Logi and so shield tanking should I try to max out the core shield skill (the one that does +5% to max shield) or should I just go for extenders? And being my armor very low should I work on the core...
- by Poplo Furuya - at 2013.06.24 18:41:00
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9. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
I'm where I want to be with Forge Guns now. Time to take the steep approach to Logidom. First up is actually getting the suit. Minmatar for me, the speed and utility is an enticement. Gonna be ages 'til ADV suit though. If I did rush to it would ...
- by Poplo Furuya - at 2013.06.22 23:46:00
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10. Planetside 2 F2P this year confirmed PS4 - in Rookie Training Grounds [original thread]
Go to bed, Higby.
- by Poplo Furuya - at 2013.06.15 22:40:00
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11. Go for Medium Caldari Proto Basic or Level 4 Racial? - in Rookie Training Grounds [original thread]
It's by no means a deciding factor but currently specialised suits are about half the ISK cost of the equivalent basic, just throwin' that piece of trivia out there. Is it meant to be like that? Nobody knows. The 15%/25% bonus to shield rechargin...
- by Poplo Furuya - at 2013.06.11 00:23:00
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12. Experienced pilots help needed - in Rookie Training Grounds [original thread]
This has all been very helpful, dropship piloting has been something that's interested me a while. Problem is my main is specced into Forge Guns and only just started on speccing into it's alternative role, probably Logi of some kind. That's going...
- by Poplo Furuya - at 2013.06.10 00:41:00
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13. Newbie help needed. - in Rookie Training Grounds [original thread]
1. Nope, race determines avatar and free starter fits. Said fits are relatively uniform and usually left behind for greater things pretty early on anyway. 2. Dren are servicable but Advanced Dropsuits (the level 3 ones) will have the capacity to ...
- by Poplo Furuya - at 2013.06.07 04:20:00
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14. Jolly Rogers Flying Club - in Rookie Training Grounds [original thread]
So does it have a channel associated with it? If not it's probably worth quickly setting one up, makes it easier for people to spontaneously get together, organise things and just generally chat.
- by Poplo Furuya - at 2013.06.07 00:42:00
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15. Ghost's Guide to New Heavies - in Rookie Training Grounds [original thread]
Main thing with a heavy, whether you're of an AV bent with Forge Guns or looking to give infantry a good slapping with the HMG, is positioning. Being at the right place at the right time is key. Being found in the wrong place is death. This is be...
- by Poplo Furuya - at 2013.06.03 21:12:00
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16. Plasma cannon guide(how to make it work) - in Rookie Training Grounds [original thread]
Aisha Ctarl wrote: How would the PC do with an Amarr Assault suit? I'm assuming I could through on a plate, repper, and kincat, with damage mods in the highs and then the PC/Flaylock for the weapons. Amarr's speed deficient and otherwise h...
- by Poplo Furuya - at 2013.06.03 20:12:00
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17. The Pistol Primer - in Rookie Training Grounds [original thread]
When it comes to picking fights with Scramblers level ground is your friend. If they're remaining at a constant elevation it's much easier to land headshots. If somebody's juking on a diagonal slant of ground they're effectively bouncing up and do...
- by Poplo Furuya - at 2013.03.30 17:40:00
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18. Theorycraft: dangerous HAVs and how to deal with them - in Rookie Training Grounds [original thread]
Sada Mokmo wrote: I'm going to post the answer the dev will post here: that spot won't be accessible on the next build. There. That's nice and everythin' but I'm all for current solutions under our own power: how can we deal with this ourselv...
- by Poplo Furuya - at 2013.03.26 03:43:00
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19. Where to dump sp? - in Rookie Training Grounds [original thread]
Seconding Complex Shield Extenders as a high priority for scouts. The associated skill is Shield Enhancements I think. More advanced scout suits to accomodate their fitting is a good next step. I'd recommend putting at least one rank into laser ...
- by Poplo Furuya - at 2013.03.23 17:04:00
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20. Theorycraft: dangerous HAVs and how to deal with them - in Rookie Training Grounds [original thread]
0 Try Harder wrote: edit: oh I know the spot you're talking about. I'll post many ways to kill guys like that in a sec or two. anyways, the best way to kill them is with another tank. CCP might make it so that shield tanks can no longer out-al...
- by Poplo Furuya - at 2013.03.23 16:37:00
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